Missile Warfare SP Map version 1.0 (for Arma 1.05)
by BigShot



Mission Type: Single Player (and developed to be played as Group Leader ONLY)

Missions Included: Seperate Daytime & Dusk versions

Mission Length & Difficulty: approx.30-40 minutes. Difficulty: Medium

Addons Needed: NONE

TO INSTALL: Place the missilewarfare_Day.Sara.pbo & missilewarfare_Dusk.Sara.pbo into your Arma\Missions folder


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Mission Summary:


This mission begins where you have just finished briefing with an enemy officer who is working as an informant for our allied forces. Several hours ago enemy forces began firing scud rockets into allied occupied towns and military bases. The word on the street is that our air base is next on their list! Our informant has provided us with the approximate locations for the scud launchers and what we might expect as far as security/resistance in those areas. Your objectives are as follows:



Objective 1: Gather your Troops and Board the Chopper to be air lifted into the Insertion Area(DZ)


Objective 2: Make your way on foot to BOTH Missile Launch Sites to Destroy the 2 Rocket Launchers (preferably before they inflict 100% damage to your base)


Objective 3: You will find a Boat in the harbor. Use it to Extract Out of the area. **IMPORTANT: You can destroy the launchers in any order you wish, HOWEVER, if you fail to complete the mission BEFORE your airbase is destroyed, then it will only be recorded as a partial success and our allies will not have the resources for you to watch them launch our OWN missile attack, Obliterating the enemy in the end 

WEAPONS: You may use any weapon you wish from the inventory screen in the GROUP tab, although the mission was designed to be played with the default loadouts.

Radio: After insertion the radio on your map screen will become available...you may use it to call for either REINFORCEMENTS (1x only) or ARTILLARY fire (unlimited) to help soften up the 2 enemy bases before infiltrating. 2 very useful features should you find yourself alone.




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Mission Hints/Tips:

This uses the Dynamic AI Script by Rukus, so each time you run it you'll never know exactly how many patrols you might run into along your path...or exactly where they'll come from :-)

Learn to use both the surrounding landscape & vegetation as cover in this mission at ALL times or you WILL die :-) 

Take your time being watchful of the enemy...but not TOO much time...keep moving soldier, as its better to destroy the missile launchers BEFORE they completely destroy your airbase!

If/when you die, feel free to use TeamSwitch as your means of respawning, but you MUST always select the GROUP LEADER from the menu (which is typically the 1st one at top)...if you dont play as group leader this mission will not function correctly.

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Known Issues/Bugs:

1. Sometimes if you save the game after destroying the #2 missile launcher before destroying the #1, and then re-load the game to continue playing at a later time, the other missile launcher (#1) which you havent destroyed yet may stop firing its missiles after loading the saved game...this can mess up some of the triggers at the end of the mission...so if youre planning on destroying them out of order you may not want to save game after destroying #2

2. Friendly AI troops will most likely have problems following you through small gaps in fences and around some small buildings at times...keep this in mind as you plan your pathway and course of action during battle.

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CREDITS & THANKS:

::MandoMissile Script:: - By Mandoble

::Dynamic AI Script:: - By Rukus

::The Dynamic Transportation Project:: - by Jander
  uses:
  - mi2slow's & Vienna's Quickmap
  - Vienna's mapgrid calculation function
  - slightly modified versions of Mr. Murray's Artillery and Airstrike     Scripts
  - a very small, modified code snippet from The Frontline Assembly's       GDCE

Thanks so much to all of you for sharing your scripting talents!
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Have Fun!
BigShot 
contact: hangar@optonline.net






